Jagex's March 2004 strategy for "Randomly generated scenarios" from FryeJacob's blog

Jagex's March 2004 strategy for "Randomly generated scenarios" is the second assumption. Each time you go on it, a new adventure is created for you and your buddies. "Form an adventure party and RuneScape Mobile gold set off on your personal quest" (source). This new ability is useful.


The evidence is not convincing. However, RuneScape's game engine is part of MechScape/Stellar Dawn therefore it's possible for RuneScape to benefit from enhancements that were developed in a different project.


My theory on the Roleplay / Dungeon Master Theory - How it all ties together. What could this mean? It could be a reference to the questing of instances of universes that are dynamically created. This would allow groups of players to go to dungeons of their own, with the skill required to be a game master in order to manage the adventure. As such the skill would be for the "dungeon master" or adventurer/roleplayer to be able to better control the adventure (maybe it'd allow more people in the adventure, higher level enemies, better loot, etc). This would tie in with MMG’s statement that "the community will be thrilled by this" because it's very community-focused. But it could be that he simply stated that the players would love the experience.


So what are your views on the assumptions as well as the assumptions and the resulting theory. I've tried to keep them separate to allow people to discuss the merits of each independently and buy OSRS gold develop their own ideas based on them.



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By FryeJacob
Added Sep 14 '21

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