And So Does Thunder from Kin Gang's blog

Each Madden nfl 21 coins player"card" in the game would come with 10 slots that could be filled from the following: Team Chem, Scheme Chem, Physical Chem. X-Factor. Abilities. Secondary Position. If Chem multipliers should be considered in Pick 10 I am thinking. For instance x3 Broncos 3 slots would be taken up by team chem. Although this system would actually only impact the players that are"triggered" on the area, I think that it could enable increased equilibrium between abilities. By way of example, a minimal tier ability like Homer will be worth 1 point but skills like Evasive or Individual Joystick will be worth. All X-Factors are worth 2 points that start activated which could be worth 3.

In this new system, my 99 Randy Moss using 49ers Chem (1), WC (1), Brawler (1), Mossed 100 (3), Route Tech (2), Streak Specialist (two ), Outside Corner Elite (2), and Post Specialist (2) would take up 14/10 slots if all said abilities were worth 2 points. This means I would need to cut corners a little bit and either take out 2 skills or maybe get rid of some chemistries and 1 ability. This is obviously just a brain child of mine and will 99.9percent never be a feature in MUT but it is interesting to mess around and speculate.Here is a couple of mine:Pre-set audibles. It's bothersome doing that every single game substitutions. Again annoying to do this every game. A power and tracker up pass. You know, therefore we don't have to power down a player we think has to figure out he did not have it. Would like something added on to MUT Squads. Squads is my favorite with. Something like a Squads Draft a lot of rounds to draft your team, where your friends and you get. I don't anticipate this to occur, but that.

Actual receiver grabs not this hit in the gut and they fall it every moment, like make a one on one wide receiver not absolutely have no chance. Smarter ai, they have to respond after the play is conducted every fucken moment. Like 2 corners or you can adjust everything you need but if they do two spans or 2 outs, your players should start reacting to it quicker. The blitzes where players move ought to be nerfed. You should not be able to fill the holes and allow the entire secondary is covered by 3 men. It's probably a speed issue overall where gamers are like blitz acrade manner most the moment. I believe madden kind of caters to an version of football in general though and probably they won't really admire any of our suggestions.

When their mind is turned, defenders shouldn't have the ability to react to the ball. This usually means no picks, and no immediate turn around the ball has been thrown. Lurker should not trigger when the individual is sprinting area up or the cheap Mut 21 coins player's mind is turned around. The situations it should trigger in is when the guardian is coming down and may actually be in position to leap for it, they're stationary/semi-stationary, or they're running parallel or at a downward angle to the line of scrimmage. User click on to some defender with their head facing away from the ball and doesn't have a way of knowing it is coming must have a 1 minute cool down period before they can activate a catch cartoon.

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By Kin Gang
Added Aug 20 '20

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