The commercialization comes after the game is over from haoxiuyun's blog

Immortal's main focus is PvP. The players are D2R Items able to invest real money to become more powerful than players who do not. This is a topic that has caused controversy.

"The commercialization comes after the game is over," Ybarra said. "The philosophy was always to make Diablo the best game and make sure that hundreds of millions of people have the opportunity to go through the entire game without the cost of a single penny. In that regard I'm extremely happy about it as an introduction for Diablo."

Immortal has made than $1 million per day since it was released in June. This was thanks to microtransactions. The game has reached 15 million total downloads LAT has reported. And it's set to grow bigger still with its launch in Asia today, 7 July. The game is expected to arrive in China where it's expected that it will generate massive numbers.

Blizzard has also confirmed to LAT that roughly 50 percent in Immortal customers have never experienced the Blizzard game before. Also in that interview Ybarra explained Blizzard's constant initiatives to improve its culture.

GameSpot's Diablo Immortal review scored the game a 6/10. "Diablo Immortal's gameplay is quite good-looking and well-crafted adventure that hits all the right spots, even though its D2R Ladder Items Buy ending becomes dependent on microtransactions in a way," reviewer Alessandro Barbosa declared.

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