Successfully defending your opponent from Devon's blog


Current problems: The combat is exclusively about movement and let's call it positioning, as well as what gear you have equip and what your health bar is. Other tools can contribute up until you enter melee Dark And Darker Gold.


It's not a big issue because combat between Dark and Dark and combat in this state is the same as mine craft, arguably simpler because mine craft accelerates faster, forcing players to think more quickly and you will need fewer tools in battle to gain an advantage.


Now that's going to upset lots of people, and it should. It's essential to put the information out there, as minecraft also comes with buildings, environmental manipulation and massive gathering to deal with. Darker and darker, the meat of the game is the combat. Everything else serves this battle and there's nothing that can distract you from the battle.


Here are my proposed changes:


Blocking: Remove directional from it. if you initiate blocking while an enemy is right in front of it, the character will block in such a way to block the attack. While this might sound as if you're trying to dumb down initially but it will eventually be in use later on by the mechanics in order to make it easier.


Right clicking with an melee weapon or staff in your hand, this can be an extremely short time period known as parry. the length of the block could be altered based on how easy it would be to block with that weapon for instance, a dagger will have a very small time limit, while a spear could have a longer window.


Successfully defending your opponent always leads to an immediate period in which the enemy can't follow up by launching another attack. This is what occurs already cheap Dark And Darker Gold, however it is important to ensure that the foundation has been mentioned.


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By Devon
Added Mar 29 '23

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