Maps are no more divided up into areas with loading screens.

Details

Date & time Dec 29 '20
Location
97304 Berlin, Germany Silicon Valley, USA.
Creator Dingbest

Who's attending

Dingbest

Description

Maps are no more divided up into areas with loading screens.There is loads of new material with Episode 5 to help keep players active, and the story is back to pso2 sales being centered around ARKS and fighting the Dark Falz. Alongside all these exciting new features, new items and Scratch Tickets will also be out, and new Urgent Quests are going to be on the way to freshen things up in PSO2. There are still lots of details to be revealed as time goes , but some major things like battle and the planet are much clearer. Hiro Arai from Sega was live for almost an hour to show off footage of gameplay and also talk about what new items are on the road. Not much was said about the present game as well as the upgrade coming alongside NG's release other than the graphic upgrade, which is looking fantastic.

Maps are no more divided up into areas with loading screens. NG will have an entirely open world from the home base to the area. The TGS footage showed off a gorgeous new world that's a substantial update from the current game. Blades of grass blow in the end, lush forests lie on the opposite side of valleys and frosty mountains can be viewed in the distance. Arai mentions that different areas can be reached seamlessly simply by traversing the world. It looks like this is the world Naberious in the present game, with woods being adjacent to tundra and different regions. Areas are still technically split up, but there's no loading between them. While it has not been straight mentioned, an open world such as this suggests there may not be single celebration places anymore. Most shown in the footage were multi-party areas where there were other gamers. The cover for multi-party areas continues to be lowered to eight from twelve in the current PSO2, but who you see will differ from area to area.

Weather is making a much better comeback since it changes dynamically and can affect the battlefield, although the magnitude of the effect wasn't spoken of. Time may also change, and footage showed some nice touches like fireflies in the woods at night. There is no word on quick travel, mounts or vehicles yet, but Sega has implemented several new methods for players to move fast across this large new universe. Players will be able to cheap Phantasy Star Online 2 Meseta run faster following a dodge both in and outside of battle. A blue series follows underfoot, so you will know you are doing it right once you see it.

The other important addition to movement shown off at the initial NG trailer is that the glide. It goes as far as some of those screenshots have made it seem. Players may get to high ground and leap off to glide and receive pretty damn much through the map. Like in Breath of the Wild, you will be able to make you're way up a mountain to slide off from -- but minus anything inhibiting you enjoy stamina. It will also cause some dramatic entrances in to conflict. Sega mentioned that gathering and crafting could be getting an overhaul, and while we didn't get a look at crafting, we did observe how much nicer it would be to snag items within the specialty. Gathering can be done on the fly, very similar to Dragon Hunter: World. Get close to an item, and tap a button. Fruit can be picked from trees, you will find fresh docile creatures that can be searched for meat and other things and healing items are seen throughout the land as green luminous indicators called Resta Signs. It's much more intuitive than the current game.

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