Devon456's blog


There is a chance that you will not be able to detect damage against a cleric using 3 flat damage reduction XD. Stick is equipped with a buff spell that allows for less than 12 turns vs red Skeles Dark And Darker Gold.


Also , the BURN perk appears to be a problem. ALL the burn spells seem different depending on the duration of the BURN. The zap seems to do one burn and disappear instantly, even with the perk.


Flame sword does a little more, however it fades as the perk activates. The sword hits, then fires once, then fades. It's not wasted a fireball with the dummy. I'm thinking due to the perk and the 35 Will ticked twice. It seems something is wrong with the burn debuff. This is what makes wiz so bad.


No Game In Existence


It's not because this game isn't balanced - unworth the time. Invisibility and haste comprise two of the 5+ utility spells that you can use and both are offensive. Burning isn't a useful thing. The slow pace is ineffective. Poor points


A very poor argument or comparison. If you put paint on an roller and it falls off, and you tell me "this roller is a disaster, it doesn't do what it's meant to" my response would be "cope more" in order to see how stupid you are


Look at you moving the goalpost.


Lmfao when you first said "Utility" you put together all utility spells and say it is useless. If I discuss the most useful utility spells of the game, which you must be carrying with you throughout every Dungeon cheap Dark And Darker Gold, you change to "well what are the other utility spells?"


I haven't played in groups yet Dark And Darker Gold, but I may do so in the future, however I don't think I'll be being a big contributor if I could strike my friends with spells (which I'm sure is the case since enemies are able to hit each one another). It's impossible to fit 3 players against four zombies in a tiny space with no verticality and expect players to be in front lines, middle, and back lines.


Left-clicking does jack all with the staff. Having to stop in order to cast the spell (which is reasonable since you're a wizard) makes enemies are able to catch up, and you exchange blows, in addition, some spells can hit you too. The first time I'm in the game, I'm at 20% HP.


If I try to cut a bug in the back but it doesn't work. The bug is too movable and the ice bolts are extremely precise, and melee combat is a disaster particularly when it's on the ground and I have to hit it with a stick with a dagger-sized hitbox.


I'm not going to complain that the game is over because it's public access blah and blah, but in reality it requires some massive balance. Do me more harm and make me more soft.


Magic Missile is THE best destructive spell in PvE. It is easy to kite and even reposition yourself with two other powerful abilities in the game Invisibility as well as Haste.


Remove your weapon before you attempt to walk to speed up your walking further to ensure you are in a better position. It's as simple as that.


Magic Missile, Haste, Invisibility are all mages bread and butter. You can make use of a specific dagger, quarterstaff Dark And Darker Gold for sale, or magic sword to compensate for the absence of melee damage.

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