It is just difficult to plenty of people from Weiweismart's blog


I'm not even certain when I think this is a good thing or not, but I really do like that ROB and Duck Hunt are in the Animal Crossing Items game since I enjoy Smash for choosing the unconventional route. Whether it's a fantastic thing, it is clear over and over again which Sakurai's leadership is focused on gambling history and intriguing fighters, so it is useless clamoring for this match to recognize star quality

Dude, I don't know how to tell you that, but being a"favorite character" was NEVER a necessity for getting into Smash Bros.. Ever. Iconography and fame are not some sort of sacred thing to hold up. The single thing Sakurai has ever said about the subject is that the figures he places in need to be from a video game (obviously) and be able to have a realized moveset in Smash. That's it. And judging from all the years of"Ridley too large" and his position as a boss-monster in Smash, I imagine Sakurai himself had a hard time imagining Ridley smash-ified, which is exactly why his inclusion required so long. Uh no, it is not though. The shape, structure and proportions of Ridley's version in smash aren't always like how he is in the original Metroid. He is much closer to his future incarnations, only scaled down.

And trying have a character with a feel that suits into Smash is a whole lot tougher than you're making it outside. It's not just about the movement set not being complicated, in regards to the character feeling like they belong in this smash-ified universe, while still being recognizably that personality. Maybe this is a more obscure idea than I can get across, so let me try using an example. You ever noticed gameplay for PlayStation All-Stars? While every one of the characters in that game are recognizably those characters, the way they move in the match, how they fight, the way they play off of each other, just... doesn't really do the job. Something about it constantly looks off, and does not quite feel as a cohesive game. And that's what I am talking about; making a balance where a character is recognizably still the character they are, while also making them feel"right" in the context of a party fighting game like this.

Regardless of if you agree or not, Sakurai clearly didn't feel like he would pull off that balance in Brawl and Smash 4 with Ridley, however, was completely conscious of his value (hence his standing a boss).Their Immediate announcements have been yawnworthy. Switch is SUCH a cool platform but it feels underutilized due to their major IP. Tons of small indie games and quirky Japanese ports. Remakes of matches nobody asked for, without a remakes of those people are asking for. They just seem completely deaf to their fanbase, and not only that, HOSTILE to their fanbase in many ways (shutting down fan mods of games, DMCAing youtubers, the smash controversy, etc ).

It is just difficult to plenty of people to see one of their favorite game businesses languish like this, myself included. It feels just like you are cheated buying this system and hardly any major franchise/AAA titles are released on it.

I agree. I wonder why this is occurring. Is it Iwata dying? Reggie leaving? Or just an overall shift in business mindset? It is really disappointing. I'm not really into Xbox and PS, I've always been a Nintendo fan girl. I used to love the way they seemed to care more about Animal Crossing New Horizons Nook Miles Ticket making entertaining games instead of just money. I am hoping it comes back. .

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