Weiweismart's blog


Coming Soon? I'll now outline a few of OSRS gold my thoughts. Sailing: During the Middle Age, many people loved to sail and/or make boats. Making boats was thought to be to be a skill. Entertainment: Wrestling is one form of Medieval entertainment. RuneScape includes all the necessary equipment (Jester Suit from Juggling and Wrestling Rings from wrestling). Thanks for taking the time to read.

It's well-known that Capes have resulted in a sharp rise in RuneScape 99s. Although there may be some explanation for the increase in 99s, it's mainly because more people are playing RuneScape today than in late 2006.

People who are skilled to 99 simply because they love their skills don't exist. I've spoken to 99-level people and they all said that they hated these levels. Why do you want to train for it if you don't like it? It's just a hobby. It doesn't require a cape to slave. Although you may gain some credibility in your work, if you own 99 of what is called"buyable 99," your reputation will fall.

Let me move on to the second aspect. A 99 is a 99. Each one of them requires time and effort. Certain require more effort than others. Why are people relegating for the 99th skill, such as Fletching, Cooking, or other similar abilities? What has created a 99-skilled skills requirement in the last few years?

Skill caps have, to me, been a positive thing. People who wouldn't even idea of acquiring a 99 skill about one year and an hour ago are desperate to train and train and train until they reach the 99 skill, even if they hate the process. RuneScape has a game. Not a parasitic leech, games are meant to be enjoyed.

Your "Skiller Level” formula functions similarly to the Combat Level formula. This isn't an official formula. (Round up.)

Agility Slayer, Thieving, and Agility do not have any direct relatives. For simplicity, Thieving can be considered a resource skill. Agility and Slayer may be considered to be one. They are able to be linked to any skill. Crafting - Fletching. Construction - WoodCutting or Smithing. Since it can be able to have the same F2Pers minimum and buy RS gold maximum as P2Pers, the second choice is the more preferred.


It is reminiscent of Harry Potter's chocolate frogs WOW TBC Gold cards. If they decide not to offer physical copies of the games it would be great to get an app for your smart glasses or phone that lets you view your collection in this manner. They wouldn't be a burden on your space, and can be modified to include collector's additions. Are you certain that this is a great idea? Or am I getting way too optimistic?

They are similar However, there are two distinctions. There is no way to go through the dark portal into the outlands, and we won't reach the level 70 zone until TBC is available. Two new races, the talent changes new professions, and other new features make this patch extremely well-known. There's a lot of preparation work and new information to be released prior to when TBC is released.

While I wasn't able to pull this many packs or manage them as efficiently I do remember working on ZG garbage in vanilla solo using my mage, and making good gold. I only pulled several packs at a time and then did it in the traditional kiting method of a blizzard.

It's impossible to even watch it live. Each time someone came across an approach like this Blizz would then alter the game. This is referring to the raid farming method for gold. Blizz has nerfed this method with each expansion. It was possible earlier in the day and not in the past.

The levelling process is slow. It's true that it was intended to be slow however I don't love it. It's not as smooth as it ought to be for the Hunter class that has a high DPS. I'm lacking mana as well as damage and gold. Due to my limited mana reserve, I am unable to take down every mob. After I've defeated a mob, I have to stop in order to replenish my health and mana. There are only a handful of useful abilities that let me endure and take on with damage. It's likely to be improved in the near future, but I'm beginning to doubt my abilities to stay with Wow long enough.

The levelling process is slow. It's true that it was intended to be slow however I don't love it. It's not as smooth as it ought to be for the Hunter class that has a high DPS. I'm lacking mana as well as damage and gold. Due to my limited mana reserve, I am unable to take down every mob. After I've defeated a mob, I have to stop in order to replenish my health and mana. There are only a handful of useful abilities that let cheap Burning Crusade Classic Gold me endure and take on with damage. It's likely to be improved in the near future, but I'm beginning to doubt my abilities to stay with Wow long enough.

Not Enough Players. It's a nightmare when you go into the cave and there are at least 3 people around you, but the RuneScape gold top right corner reads "Not enough Players" I would like to change it so that there is only 30 levels to beat you. New arenas: I would like to make it more modern so that you have the option of choosing from five arenas. Let me know your suggestions for new arenas, which you support, and whether you prefer the range of your level to be based on 5s or 1s. Thank you!

Okay... I have an idea. When you've completed the things you'll need to build a adequate HQ, you can even participate within it. To be able to build a sufficient HQ, you need atleast: six barricades, a 200-step long field, a fortress and 2 guard turrets.

These versions are complete and deserve the name "dragon". The final chapter contains the level 500 Rorgon. Rorgon is dragonkin. Wyvoch, Nesazi, and three of them are the characters that were featured in the final scene of While Guthix sleeps. Rorgon is in a multicombat zone which is why you must bring your buddies. He disappears and leaves things on the ground and instead of dying.

I've always wished I could submit this suggestion to Runescape directly, but well... I'm not a member, but a free player. This idea is open to everyone RC members. Are you seeking a quicker way to increase your stats after having completed all of your member's or quests for free?

My plan is to develop an opportunity to earn skills through a side-quest. These side-quests are only available if you have completed all your quests: Cooking and crafting, firemaking. Magic, fishing mining, prayer running, rangecrafting. Smithing. Woodcutting. These side-quests available to members are only available when you have reached a certain goal (this will depend on the Runescape Staff).

Example of a side-quest: Once you've completed all of your free quests, you've reached a an unsatisfactory amount of prayer, and it is extremely difficult to get giant bones from other players. However, at the monastery you will find an ordained monk who will help you.

He will give you a random prayer-related side-quest such as purifying the river arround the white knights castle; It is necessary to gather multiple ingredients from various places like the mystical cabage located in Draynor's Mansion Garden. When the purifier has been finished, you will need to put it in the river around the castle of the white knights. You will earn lots of exp for your prayer skills after you have completed the buy OSRS gold side-quest. You are only able to return to the accomplish side-quest once for every four hours.

It is also crucial to choose the proper weapon. If your weapon is levels below, you're going to have difficulty killing low-level mobs. However, facing more than one enemy at a time is always going to WOW TBC Classic Gold be a challenge in Classic/TBC. This is exactly how it was planned. While progressing in level is more fun, it can also frustrate players who do not have the right mindset.

The levelling process is slow. It's no doubt that it was designed that way, but I don't like it. It is an Hunter class, and the levelling isn't as great as it ought to be for a class with an extremely high DPS. I lack mana, gold, and damage. I'm always dying but I'm not able to kill one mob in succession due to my tiny mana pool. So once I kill an enemy, I have to stop in order to recover my health and mana. I have only a couple of viable skills to help me survive and deal injuries, and I'm sure that it will get better later on, but I am starting to doubt that maybe I won't stick to Wow long enough

If you are playing as a hunter increasing your level, you'll almost need to go BM spec and make sure your pet has all the skills trained. Install a threat meter to ensure you can fake it if you are close to taking aggro out of your pet. This is the classic. It's not a good strategy to bombard everyone with fights. My hunter of the alt enjoyed a great time. I recommend adopting the idea that you may need to get your pet back and then only auto-shot for a few mobs till the mana will regenerate by itself. My hunter puts the serpent's sting on and leaves a hunter's mark. My pet is sent to the area for more than half of the mobs. The only time I consume mana is if I pull too many mobs and needed to utilize cooldowns and traps. Additionally... keep in mind that if you boost your hunter you are going be having a more difficult time until you replace most of the gear used by all players.

I'm thinking that the levelling let's concentrate on this part, is slow, I don't deny that maybe it's been designed that way, but I don't love the texture of it. I'm playing as the Hunter and I think the levelling with it isn't as effective as it could be for a class that has an awesome DPS later on. I'm short on mana, damage, and gold. I'm always dying but I'm not able to kill one mob at a time because I am restricted by my mana pool. After I've killed a mob, I must stop to regain my health and mana. I'm only equipped with a couple of skills that will help me survive and deal injuries, and I'm sure that this will improve later on, but I am starting to doubt that maybe I'm not going to stick with Wow long enough

This is why many people like the early days of WoW. You had to work for every thing. Retail is hard work, but that's not to say it's the only way to earn money. You are more interested in connecting with the world and people than you are in dungeons pushing M+. It's a slow process and is tedious But it's incredibly rewarding.

You also play a hunter which is recognized as one of the most efficient classes to reach the level. You can solo so many things like mobs and other creatures that you can't solo. Beast Mastery is a wonderful spec for this and will allow your pet to be extremely powerful. It is also possible to hold agro, which will allow you to free agro from cheap Burning Crusade Classic Gold the mob before it goes to.


Enchanted Ancient Tinderbox. How to RS gold Obtain: Get a regular tinderbox, and go upstair in the Cheiftan's cabin. You'll receive an Ancient Tinderbox when you dip it into the Fountain of Ancients. After that, select the Operate option on the Solar Staff to enchant the item. You will recieve an Enchanted Ancient Tinderbox. You can pick up the bowl from the table of the Cheif, and bring it to you. To build the Ancient Tinderbox, you must be level 70 in Firemaking.

You can find the hole when you travel all the way to South Island. Now, let the Ceremony begin! (Player Name) What's the reason you don't start us off? Ubei, Lavak, Simat, Carnem, Salverous! Amarka Solarius

One Solar Guardian kneels down, and then drops the logs from his nightmare into the hole. Another Solar Guardian kneels down and lights them by using the Enchanted Ancient Tinderbox. Don't stop there Savarain Solar!

Right-click the orb to choose Call Lunar Force (Player Name)! While you tried to fool us I was able detect your deceit throughout the whole time. Lunar Force appears and Savarain snaps at his fingers to instruct the guards to strike. They strike 75s on all the Lunar Force members, and they collapse. Prepare for the fight for your life!

Solar Guardians are now Solar Guardians (Level 90). Kill two of them, then two more will emerge and you will be level 45. Take them out. Take a bite of food and get ready for a major battle! By the power of the SOLAR TRIBE, I Hereby SUMMON SOLARUS The ghost emerges from the cave and flees down to the earth. He appears more clear to the human eye until he is a Solarus (Level-225).

Use a Prayer Potion and arm yourself with the best weapons. Make sure to keep on your shield from Melee when the staff changes into a mace. Also, shield from missles once it has transforms into a Wulyxiaora and the Protect from Magic when the Staff is returned, or he will hit well into the high 50s. He will drop the Solar Isle Sunstaff after the death of Savarain. Savarain will snap out of the state, along with his Guardians. Thank for your help, (Player Name). This evil ghost is gone! You are a friend of Solar Isle, even if you're one of those Lunar Fools.

Dawn of the Awakening. Quests are: While Guthix Sleeps, the goblin quest concept I had some time ago, Ghostly Robes MiniQuest, the rest will have been completed by now. Skills include: 65 Slayer, all of the necessary questing skills, and everything else I might have left out.

Opening briefing: Lucien has not only obtained the Staff of Armadyl but also the Stone of Jas. War is surely on the horizon. When Lucien was given the Stone of Jas, the only man who might know about it fled Lumbridge's caves. The Red Axe Corporation is now back in Keldagrim and refuses any information regarding their absense. King Narnode is becoming more worried about the spectre of Arposandra. There are many questions: What exactly is Lucien doing What is he doing? Where is Movario? Why did Glouphrie, the Untrusted, kill Argento some time ago? And what do the Drunken dwarf's claims of Dragons have with the Red Axe. Answers shall appear, and so shall what the King Black Dragon says are the result of OSRS buy gold asking the question.


WARNING! The ice key hits 1 damage for every 20 seconds holding it. The Keys result is nulified in the cave, your getting hit RS gold ones anyhow. All aggressive in a multi combat area. You enter a major place with a frozen lake at the middle. Around the edge is a two deep square parcel of land. 9fakes coming soon)

The Blurite Dragon: The dragon is level 205, the highest f2p monster. Its highest reach with mellee is 20. It will never stray off the ice lake also has the following outcomes. In case you stand of the ice lake having over 30kg of items which you risk decreasing in. Should you drop in the lake you just take 10 damage and just take 5 minutes to float to the side.

The dragon does not breath normal fire, it rather breaths ice. This is a magic attack which can hit around 30. Even if no harm is due to the ice breath nevertheless holds you in position for 3 seconds. The dragon could stamp its feet, this cracks the ice but does more harm to the roof, boulders rain back on every player as a range attack causing up to 15 damage. The dragon is quite weak against fire attacks. So its a challenging monster for f2p, shouldn't offer to much trouble for p2p.

These things are introduced for a couple reasons: They are not likely to be used by members. They're desinged to re balance the f2p combat triangle. Staff lets mages hold opponents easier, and put on a slight attack increase against rangers. Also a slight damage increase, but less likely to strike. Warhammer should cope with tanks and bring a little bit of p2p excitment of murdering people a little more quickly... Mantle has reduced defences but supplies a higher range attack permitting rangers hit greater.

I have some ideas that I think could be nice to be added to the present abilities Even though im nonmember, the majority of these are only for members. Agility: Being able to dodge attack[no harm, not even 0s]. It would make sense, sinse the more agile you are the simpler you can dodge them. The 0s imply you were hit..but it didnt hurt you.

New Fishes such as pomfret, snapper just for pleasure [I sound as a chef I guess] Crafting: Being in a position to Tan leathers yourself on your workshop. Making clothing. Crafting Sculptures. Farmings: Whats farming if you can't farm wheat or other cereals.

Firemaking: Lighting torches and beacons but I think its coming Prayer: having the ability to baptise and the dead. You get bodies by killing the undead. And bury them together with some things alongside you. Thieving. Being in a position to steal from the lockers or chest in Banks. Mining: Mining Rocks such as Basalt, Marble. The reason why I made this into subject. The tacky is for brand new items or indicating completely new ability. Most here are not exactly new items out there. I suggest we be cheap RuneScape gold able to create them. If you folks want, I can explain them detailed.